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5
dot_config/ghostty/shaders/custom/probe_invert.glsl
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dot_config/ghostty/shaders/custom/probe_invert.glsl
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@ -0,0 +1,5 @@
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void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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vec2 uv = fragCoord.xy / iResolution.xy;
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vec4 c = texture(iChannel0, uv);
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fragColor = vec4(1.0 - c.rgb, 1.0);
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}
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