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https://github.com/mr0xb/dotfiles_chezmoi.git
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5 lines
180 B
GLSL
5 lines
180 B
GLSL
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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vec2 uv = fragCoord.xy / iResolution.xy;
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vec4 c = texture(iChannel0, uv);
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fragColor = vec4(1.0 - c.rgb, 1.0);
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}
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