dotfiles_chezmoi/dot_config/ghostty/shaders/custom/probe_invert.glsl
2026-07-13 15:12:44 -04:00

5 lines
180 B
GLSL

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = fragCoord.xy / iResolution.xy;
vec4 c = texture(iChannel0, uv);
fragColor = vec4(1.0 - c.rgb, 1.0);
}