initial commit

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mr0xb 2025-12-27 00:20:33 -05:00
commit 94847a50a2
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extends Node
signal scene_changed(scene_name: String)
var current_scene: Node = null
var scene_container: Node = null
const MAIN_MENU = "res://scenes/ui/main_menu/main_menu.tscn"
const DECK_MANAGER = "res://scenes/ui/deck_manager/deck_manager.tscn"
const QUIZ_SCENE = "res://scenes/ui/quiz_mode/quiz_scene.tscn"
func _ready() -> void:
await get_tree().process_frame
var root = get_tree().root
var main = root.get_node_or_null("Main")
if main:
scene_container = main.get_node_or_null("CanvasLayer/SceneContainer")
if scene_container:
change_scene(MAIN_MENU)
else:
push_error("SceneContainer not found in Main scene")
else:
push_warning("Main scene not found yet, waiting for initialization")
func change_scene(scene_path: String) -> void:
if not scene_container:
push_error("Cannot change scene - scene_container is null")
return
if current_scene:
current_scene.queue_free()
await current_scene.tree_exited
if not ResourceLoader.exists(scene_path):
push_error("Scene does not exist: " + scene_path)
return
var new_scene_resource = load(scene_path)
if not new_scene_resource:
push_error("Failed to load scene: " + scene_path)
return
var new_scene = new_scene_resource.instantiate()
scene_container.add_child(new_scene)
current_scene = new_scene
print("Changed scene to: " + scene_path)
scene_changed.emit(scene_path)
func start_quiz(deck: Deck) -> void:
change_scene(QUIZ_SCENE)
await scene_changed
if current_scene and current_scene.has_method("start_quiz"):
current_scene.start_quiz(deck)
func return_to_main_menu() -> void:
change_scene(MAIN_MENU)
func open_deck_manager() -> void:
change_scene(DECK_MANAGER)