godot-flashcards/scripts/models/deck.gd
2025-12-27 00:20:33 -05:00

117 lines
3.2 KiB
GDScript

class_name Deck
extends Resource
@export var id: String = ""
@export var name: String = "New Deck"
@export var description: String = ""
@export var cards: Array[Flashcard] = []
@export var author_id: String = "local"
@export var author_name: String = "Local User"
@export var author_created_at: String = ""
@export var created_at: String = ""
@export var updated_at: String = ""
@export var color_theme: Color = Color.CORNFLOWER_BLUE
@export var icon: String = ""
@export var tags: Array[String] = []
@export var is_public: bool = false
@export var download_count: int = 0
@export var rating: float = 0.0
func _init() -> void:
if id == "":
id = _generate_uuid()
var now = Time.get_datetime_string_from_system(true, true) + "Z"
created_at = now
updated_at = now
author_created_at = now
func to_dict() -> Dictionary:
var cards_data: Array = []
for card in cards:
cards_data.append(card.to_dict())
return {
"version": "1.0",
"deck": {
"id": id,
"name": name,
"description": description,
"author": {
"id": author_id,
"name": author_name,
"created_at": author_created_at
},
"metadata": {
"created_at": created_at,
"updated_at": updated_at,
"color_theme": color_theme.to_html(),
"icon": icon,
"tags": tags.duplicate(),
"is_public": is_public,
"download_count": download_count,
"rating": rating
},
"cards": cards_data
}
}
func from_dict(data: Dictionary) -> void:
var deck_data = data.get("deck", data)
id = deck_data.get("id", _generate_uuid())
name = deck_data.get("name", "New Deck")
description = deck_data.get("description", "")
var author = deck_data.get("author", {})
author_id = author.get("id", "local")
author_name = author.get("name", "Local User")
author_created_at = author.get("created_at", Time.get_datetime_string_from_system(true, true) + "Z")
var metadata = deck_data.get("metadata", {})
created_at = metadata.get("created_at", Time.get_datetime_string_from_system(true, true) + "Z")
updated_at = metadata.get("updated_at", created_at)
color_theme = Color.from_string(metadata.get("color_theme", "#6495ED"), Color.CORNFLOWER_BLUE)
icon = metadata.get("icon", "")
tags.assign(metadata.get("tags", []))
is_public = metadata.get("is_public", false)
download_count = metadata.get("download_count", 0)
rating = metadata.get("rating", 0.0)
cards.clear()
var cards_data = deck_data.get("cards", [])
for card_data in cards_data:
var card = Flashcard.new()
card.from_dict(card_data)
cards.append(card)
func add_card(card: Flashcard) -> void:
cards.append(card)
_update_modified_date()
func remove_card(card_id: String) -> bool:
for i in range(cards.size()):
if cards[i].id == card_id:
cards.remove_at(i)
_update_modified_date()
return true
return false
func get_card_by_id(card_id: String) -> Flashcard:
for card in cards:
if card.id == card_id:
return card
return null
func get_card_count() -> int:
return cards.size()
func _update_modified_date() -> void:
updated_at = Time.get_datetime_string_from_system(true, true) + "Z"
func _generate_uuid() -> String:
return "%x%x-%x-%x-%x-%x%x%x" % [
randi(), randi(), randi(), randi(),
randi(), randi(), randi(), randi()
]